January 2022
December 2021
- 11 2d Height Map
- 10 Bad Wiring
- 09 Day Four
- 08 Crab Alignment
- 07 Well Rested
- 06 Gone Fishing
- 05 Playing Catchup
- 04 Debugging
- 03 New Puzzle
- 02 Detour
- 01 Advent of Code
November 2021
- 30 Collision
- 29 Defense Mods
- 28 Plan Filter
- 27 Collision Work
- 26 Random Value
- 25 Collision Code
- 24 Collision Work
- 23 New System
- 22 Armor
- 21 Sorted List Tests
- 20 Offense Mods Tests
- 19 Extension Tests
- 18 Intermediate Refactor
- 17 Adding Models
- 16 Item Damage Bonus
- 15 Back To HP
- 14 Hit Points
- 13 Next Steps
- 12 Random Game Seed
- 11 Picking Up Notes
- 10 Item Aim Bonus
- 09 Item Aim Bonus
- 08 Inventory Code
- 07 Inventory
- 06 Random Test Code
- 05 Testing Random
- 04 Aim Component
- 03 Differentiate
- 02 Back to Planning
- 01 Project Reorg
October 2021
- 31 More Refactoring
- 30 Refactoring
- 29 Systems
- 28 Target System Code
- 27 SortedList Extensions
- 26 Entity Factory (Code)
- 25 Create Universe
- 24 Entity Factory
- 23 Component Code
- 22 Component Plan
- 21 Combat Plan
- 20 Planning Again
- 19 Linking
- 18 Component
- 17 ECS Planning
- 16 Website Notes
- 15 Summary
- 14 Categories
- 13 Slowness
- 12 Scanning Posts
- 11 Tags Review
- 10 Picking Up
- 09 Oh Duh
- 08 Rollercoaster
- 07 CNAME Record
- 06 Understanding Actions
- 05 Actions Rewrite
- 04 Disappointment
- 03 Workflow
- 02 Timezone
- 01 Pretty Posts
September 2021
- 30 Automation
- 29 Attacking
- 28 Fast Start
- 27 Project Layout
- 26 Requirements
- 25 Project Breakdown
- 24 A Solution Is Born
- 23 Github Actions
- 22 Blogging On Vacation
- 21 Project Site
- 20 The Game
- 19 Research
- 18 Testing
- 17 Blogging
- 16 Reorganizing
- 15 Iterate
- 14 GitHub Pages Types
- 13 Training People
- 12 Following Breadcrumbs